Item Table
Item Table

Example of the inspector in action, testing the chance to spawn and filter mechanisms.

Explorable Placer
Explorable Placer

A component that places mixes of 3D assets in the game world.

The designer places the box in the game world, and the placer rolls against a table that contains explorables at runtime.

Interior Roll
Interior Roll

Constructs the interiors of the Ships and Explorables, allowing for a small adventure when docking to something new.

The rooms also roll for loot according to how much value the area allows.

Ship Encounter
Ship Encounter

Builds an enemy ship. Can take a reference to a part, or a table containing parts, constructing it on the fly constraining it by a danger value that the designer can assign to an area.

Item Table
Explorable Placer
Interior Roll
Ship Encounter
Item Table

Example of the inspector in action, testing the chance to spawn and filter mechanisms.

Explorable Placer

A component that places mixes of 3D assets in the game world.

The designer places the box in the game world, and the placer rolls against a table that contains explorables at runtime.

Interior Roll

Constructs the interiors of the Ships and Explorables, allowing for a small adventure when docking to something new.

The rooms also roll for loot according to how much value the area allows.

Ship Encounter

Builds an enemy ship. Can take a reference to a part, or a table containing parts, constructing it on the fly constraining it by a danger value that the designer can assign to an area.

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