
Example of the inspector in action, testing the chance to spawn and filter mechanisms.

A component that places mixes of 3D assets in the game world.
The designer places the box in the game world, and the placer rolls against a table that contains explorables at runtime.

Constructs the interiors of the Ships and Explorables, allowing for a small adventure when docking to something new.
The rooms also roll for loot according to how much value the area allows.

Builds an enemy ship. Can take a reference to a part, or a table containing parts, constructing it on the fly constraining it by a danger value that the designer can assign to an area.




Example of the inspector in action, testing the chance to spawn and filter mechanisms.
A component that places mixes of 3D assets in the game world.
The designer places the box in the game world, and the placer rolls against a table that contains explorables at runtime.
Constructs the interiors of the Ships and Explorables, allowing for a small adventure when docking to something new.
The rooms also roll for loot according to how much value the area allows.
Builds an enemy ship. Can take a reference to a part, or a table containing parts, constructing it on the fly constraining it by a danger value that the designer can assign to an area.