I'm a technical artist with a BFA in game design. I have several years of experience shipping games to multiple platforms. I co founded Arachnid Games in my last year of college, and shipped our first game 6 months after graduating.
Through the years with Arachnid Games I've been the Technical Lead: planning, designing and implementing our Art and Design Pipeline with a focus on iteration and content production for a very small team.
It is my goal to build tools and pipelines that make it as easy for designers to create and edit content, as it is for a painter to use a brush.